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Old Oct 20, 2007, 05:28 AM // 05:28   #501
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Quote:
Originally Posted by Rikimaru
This probably isn't all that likely to have anything similar to it added since it's such a drastic change, but I think this would make combat a lot more fun and active:

Add a third stat bar like health and energy called "Composure", or something like that.
It's a percentage (0-100%) representing the character's footing/stability, and the current percent directly represents an innate chance to dodge attacks (50% Composure, 50% chance to dodge, 100% Composure, 100% chance to dodge etc).
It would be far more logical and intuitive for dodging to be manual in GW2.
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Old Oct 20, 2007, 08:30 PM // 20:30   #502
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Two-Handed Berserkers Swords

Think about it...


It would be very nice to have your warrior wield a huge two-handed sword.

(Two-Handed = like hoding a hammer in GW1 or a baseball bet)


It could be an rare item... but alsow you would need a certan amount of strenght and skill to wield a berserkers sword.

Maybe it would just be a wepon for the warrior class and other brute, tank classes (strong bild classes)


Alsow... I think it would be nice to have unique weapons for each class, a unique weapon (not in looks) could only be wielded by the specific class.


Of course... there would be some positives and negatives, for example attacks would take longer to execute but you would deal more damage to the foe. Alsow when holding your sword you would be slightly slower in movement... like in de monster hunter video. Thats why I support the idea of backstrapping your weapon on tour back like in the monster hunter video.


Here are 2 videos for my example of berserkers sword;

(Monster Hunter: http://www.youtube.com/watch?v=0bxIseQkHlU )= Watch how he holds the sword and moves slower.

(Berserk : http://www.youtube.com/watch?v=8c-9JdUHYB0 ) = This is a very nice example how a berserkers sword could look like.

(Thenx to YuTube/Monster Hunter/Berserk)


I hope i could make my idea clear and I hope you like it....
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Old Oct 20, 2007, 08:32 PM // 20:32   #503
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Guild Banners & Banner Carriers

The Idea;

It would be usefull and nice to include the option to carry your guild bannaer (strapt on your back).

(Think of the old japanese samurai warriors.)


Creation;

The banners could be created like the guild capes, ofcourse your banner would have the same logo as you have on your cape (guild logo), but you could choose a different bannerform.


The use of it;

It could be usefull in GvG and alsow fun in PvE and PvP. F.E. With GvG each unit could have one banner carrier.

It would alsow add to the costumasation of your guild. It would work great in combination with mounts, you could have the banner strapt on your mount.

It would NOT be possible for everyone to carry banners of their guild...(ofcourse)...


Number of banners per Guid;

Maybe it could be desided by the guildowner who would carry a guild banner or if we had ranks, like a general or commander, he/she culd carry the guild banner. The other part is to deside how many banners a guild should have, an idea is to deside by the number of members a guild has, like one banner per (20 or 30 or ..) members.


I think it would look very nice to represent your guild with your own guild banner.


I hope I made my self clear and could bring my idea into words. I think you'll get what I mean.
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Old Oct 20, 2007, 08:35 PM // 20:35   #504
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MiniPet Battle

Let your mini pets battle it out, and you can bet some gold on it (Just for fun or battle for items)

XD
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Old Oct 20, 2007, 08:38 PM // 20:38   #505
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Full body Cloak

Why not bring cloaks with a hoody in to the game, maby the same as the guild capes but with cloaks.

The cloak could have your guild colors and emblem.

If not...then longer capes and more costumisable.
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Old Oct 20, 2007, 08:42 PM // 20:42   #506
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Blood and Bleading

Like the title says... I think it would be a good idea to include blood in the game.


OF COURSE there would be an option to turn the blood and bleeding off for the younger players (a filter).


Think about it... you are fighting with huge sharp swords, knifes, axes and other sharp objects...or you get hit by an pearcing attack... jet you dont lose a single drop of blood.


Ok... I know you got your armor strapt on but still some parts of your body are not always protected for 100% by your armor (exept some warrior armors)... but still you have pearcing attacks and so on, so warriors can bleed too.


It would add allot to the game and to your character. It could be used in GvG, PvP and PvE.


The other idea is to give characters wounds and scars (maby burns to from magical attacks). F.E. If you dont take care of your wounds quickly and properly, your character would get scared. But if you treat your wounds after, lets say a mission, than you wouldnt get any scars.


Not every creature in the GW universe bleeds the same (blood color), beasts and creatures can bleed differently than humans/players. F.E. Insectlike creatures bleed green/yellow/brown fluids or beasts/creatures who use spiritual and magical attacks can bleed glowing white/blue/purple fluids.
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Old Oct 20, 2007, 08:44 PM // 20:44   #507
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Sorry if Im posting ideas that have already been posted... I was M.I.A. for a while.

Plz share your toughts and let me know what you think abour my ideas...

Thenx.
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Old Oct 20, 2007, 09:11 PM // 21:11   #508
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Finishing Moves

The Idea;

Lets say you are fighting a powerfull foe... and he has just 50 hp left and you need to hit him one more time to finish him/it off.


Why not implement a finishing move for it...


For example, if you play with a warrior and you play with a sword... your character could slice the foe in two or stab him and let him glide of your blade slowly or slice off the head of the foe... Or if you play with a hammer, your character could stomp the foe to the ground and deliver the final blow crushing the foes head.

Of course... it would be unnecessary to have your character perform them all the time on every foe... but it wouldnt hurt once every 10th foe or a stronger foe.

There could even be a finishing combo with more than one character, to finish off your foe with style. For example; an elementist could freeze the foe and a warrior could deliver the final blow and break him in to little peaces.


Why;

It would bring allot to the interaction with foes and players and it would give more connection and feel to gameplay, instead of your character swinging his/her weapon at the foe and numbers appearing obove the foes head showing you how much dmg you deal, and just dying and falling to the ground after the HP bar runs out... Every profession could have his signature moves, like in the CG Movies.

This idea is only for PvE...

I hope I could make my idea clear...
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Old Oct 20, 2007, 09:14 PM // 21:14   #509
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Enemies dont disappear / Equippment Enemies

When you kill a foe in GW it will die and stay there untill you leave that erea... and then it will disappear.


In GW2 the killed foe should stay there where it was killed. Since GW2 probabply will be next gen, it would be no problem to do that.
(think here like a bloody battlefield full of fallen enemies)


Alsow... if the foe you are fighting has a rare weapon they should fight with that rare weapon, for example; a charr with a rare bow or rare staff...after killing that foe it would drop that weapon.

The same idea goes for items, the enemy should be equpped with them instead of popping out of the foe after you killed it.


One more thing... when picking up items from fallen foes, instead of having one anmation for everything you pick up, why not have different ones depending on the killed foe(more interaction with foes/dead bodies from foes). For example... if you kill a foe that can be used for crafting materials (lether), why not take out your knife or dagger and cut it out of them. (Think here like the game Monster Hunter)

Here is a link of a video from the game Monster Hunter for my example; http://www.youtube.com/watch?v=7YTxSfENu4c

(After killing the first monster look how he draws his second weapon (knife) to cut meat from the monster) (Kudos to YouTube for the video)

Last edited by symbiote; Oct 20, 2007 at 09:18 PM // 21:18..
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Old Oct 20, 2007, 09:41 PM // 21:41   #510
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Pets / Pets as Mounts / Pet Armor


Why not have you rase a pet from a small animal/egg to a big powerfull beast???

Instead of just finding and taming it.

It could be a minigame in itself... until your pet grows up. (Think here like feeding, taming, training and taking care of your pet)

Possible pet/mounts could be like a huge reptile creature, huge insectlike creature, huge catlike creature/panther/tiger...etc. and other big beasts to mount beasts...

I dont like the idea of horses and flying mounts... Maybe only flying pets that cant be mounted...and maybe a horseLIKE creature... but no horses XD

You could alsow craft/buy defferent armor for your pet...

Last edited by symbiote; Oct 20, 2007 at 09:48 PM // 21:48..
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Old Oct 20, 2007, 10:30 PM // 22:30   #511
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More visible items on your character/pet/mount

Storage (Bags);
Why not have a lether bag strapped around your back or one or two small bags on the side of your belt...or even a small backpack for the female characters (think here like lara croft)


Weapons / Items;
Why not have your wepon / shield strapped on your back or on your belt. It would be nice to have the option to put your weapon away (not disappearing) but putting in on your back or waste. There could even be (lether) cases for holding your weapon on your back, that you had to craft/buy.

Alsow... why not have your second and/or third (depending on the weapon size) wepon visible on your character, instead of what we have now with F1,F2,F3,F4 buttons.


For example; Your character is wielding a (1)sword and a (2)shield... you could have a (3)two-handed weapon Hammer/Staff, and even another (4)shieldon your back and another (5)sword/knife/dagger on your waste.
So you could easily have up to 5 different weapons/items on your character...

OF COURSE the number of visible items on your character would be limited maybe to 3 or max 4. Otherwise your character would look like a mule XD. But at least 3 would be doable.


Alsow jewlery... that would be nice to see on your character. Jewlery could alsow be used as powerups for your character, like a enhanced necklace or ring.


If you support my idea of using your pets alsow as mounts than this could work for you as well;
There should be alsow some visible idems on your pet/mount... like a small inventory since your pet need to attack and be able to move... and not act as a mule . For example; you could have additional bags on your mount an maybe 2 more items like an additional weapon and shield (on the sides of your saddle)


Why?
It would look very nice and bring a more realistic feel for your character/pet and the whole GW2 world. And since most likely GW2 will be in next gen... it would be no problem to do this.

I hope that I could make my idea clear... Plz let me know what you think.

Last edited by symbiote; Oct 20, 2007 at 10:59 PM // 22:59..
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Old Oct 20, 2007, 11:08 PM // 23:08   #512
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Post Ideas

I have posted these ideas alsow on this NikiWiki

I just hope that some of the better ideas, that is supported by the mijority of our community, come through and I just the right ppl see, read and do something with it... I realy do.....

I just dont know if this is going to happen...

Plz let me know what you think about it...Thenx.
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Old Oct 23, 2007, 06:23 PM // 18:23   #513
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Default my wish list

Hi, my wish list for GW2
Read first, keep an open mind, flame me with an oxygen torch

1) Game Play
I like, "Normal Mode" (NM), I love "Hard Mode" (HM), I wish for a
"PvPvE Mode" (Human mode, or whatever).
The thought is that when someone enters an Explorable Area (or
mission if possible) in "PvPvE Mode" he/she would be able :
- to fight AI foes and human players
- to get drops from other human players (copies of their equiped
weapons)
- to own an explorable area (or more) by achiving some goals as
part of my guilds' effort for GW2 domination. While owning an
area AI foes should be allies etc etc.

The thought is to move from 8vs8 GvGs to any size by any size and any
number of guilds fights (ok maybe some "balance" limits are in order here).
Victory conditions might be similar to Alliance Battles, but this time it's
all about widespread Guild Battles (or "Guild Wars" the way some people
think of that title)
Ok, it might should stupid, impossible to balance, undoable, etc, etc, but
it's a thought.

2) Strategy and heroes
I love heroes, I want to control 7 heroes in PvE but if that's not possible,
I would like to set flags for each henchman too and if possible (again) to
be able to arrange all my party in the fighting area in a predefined schema
like "in triangle", "in circle", "in square", "in turtle", "in golf ball",
well anything but the "stay in one spot and take all the AoE damage of foes"
like it is now .

3) Storage
Well as many of the GW players, I don't like having 5 PvP characters treated
as "mules"
Being able to store FULL bags would increase the current storage from
4x20=80 items to 4x20x10 = 800 items (10 fulls bags in each storage slot)
Ok, ok, maybe that's too much, maybe only storage "III" & "IV" would be
able to act like that.
And maybe dyes should be treated the way material are.

4) ....
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Old Oct 23, 2007, 10:10 PM // 22:10   #514
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I was going to make my own game but im not anymore so ill post my ideas here:

Give each player the chance to buy a plot of land, which they can build a house, invite others over, and build buildings, such as storage, or a baracks.

Players can Hire their own heroes like in nightfall, then train them and equip them, using your own money. They gain experiance just like players, but cannot become as powerful

For character development, all skills have levels from 1 to 20 the same as the characters level, and to improve the skills it costs gold, but the level cannot go above the characters current level. Also works for base stats, though there are class limits.

Get pets better, and get armour for them, can buy and sell pets.

With hired heroes, you can build up an army and do strategy battles v other players, or missions.

Dungeon challlenges and, if you build a dungeon entrance on your land you can make your own, with monsters and traps, and challenge your friends to beat it.

Not a mining or forging skill, but maybe a weapon improving skill, gives any weapon + 1 damage but uses up valuable and rare items, like "ruthless stone"

Start as normal guy of your race, then choose profession as you begin, first mission is you with no profession, then you get trained, like a tutorial, at the baracks, killing foxes, then you can choose a profession, which unlocks alot more skills ect.

People with land can hold their own mini tornement, where a match table is set up and each pair has a week to do their fight whenever they want, or they are forefitted, the host can ban anyone, and set prizes.

Can do missions for criminals, with high risk and reward, alternate stories, deciding who to help, which changes your options for your next missions.

Can be good or evil, or neutral

Can use any weapon regardless of class, but it does not work as well.

Special weapons with only one in game, which top players can fight for.

@ home you can display your best items or weapons in display cases, then invite guild heads round to impress them.

Guilds can own land in a similar way, and build up their own shared army, which any of them can command, or borrow from, if the guild head aggrees.

Theyre probably not good, but i tried
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Old Oct 24, 2007, 02:25 AM // 02:25   #515
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The ability to challenge anyone, anywhere to a 1 vs 1 dual with no outside influence. You could set it up as a 2 part challenge:

To the death: just as it sounds

Scrimmage: just as it sounds

Any players can scrimmage at any level vs. any level.
Only players of near equal level can dual to the death.
Challenges are issued as To the death and accepted in either Scrimmage or To the death if levels are close enough.

There can even be a title involved with # of To the death scrims won.
The 2nd part to this is not to display level or class above the players head.
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Old Oct 24, 2007, 08:08 AM // 08:08   #516
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Where can i post my idea for a new game, which could be made, but i cant do it.
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Old Oct 24, 2007, 10:33 AM // 10:33   #517
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Can trade heroes and soldiers

Can get weaker soldiers for strategy stuff, but alot of them

When you firse choose a profession its still limited, you must advance on your chosen career: (either or, sacrifice damage for healing)

Monk->priest(specialises in healing)->high priest
----------------------------------->paragon
------->inquisitor(holy damage)->demi god
------------------------------->dervish

Warrior->Knight(heavy)-> Chosen
------------------------> Titan
-------->assassin(light)-> Ninja
------------------------>mesmer

Mage ->High mage->Elamentalist
------------------->Mesmer
------->Dark mage->Necromancer
------------------->Ritualist

Guardian-->bowman-> Ranger(nature magic, animals, stealth)
--------------------> Archer(more powerful)
---------->defender-> Faithful(good)
--------------------->Bloodlust(evil)

Last edited by 03tellis; Oct 24, 2007 at 10:37 AM // 10:37..
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Old Oct 24, 2007, 09:51 PM // 21:51   #518
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Exclamation Your right!!!

Quote:
Originally Posted by 03tellis
Theyre probably not good, but i tried
Uhm... H.B.H. - your right!... you should stick to try to make your own game... cause of all the deas that you posted... maybe one is good and could be implemented in the GW2 concept (pets and armor for pets) * I made the same idea above...

Good luck with trying to make your own game ... Good try!
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Old Oct 24, 2007, 10:10 PM // 22:10   #519
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Default No i would not like new proffessions id like a deeper game!

I don't know how people can want there to be mroe proffessions, they have already got 10 they dont need to diversify the game even more and unbalance it even more,id like them to keep the proffessions as they are.


But whaat i would like to have would be a deeper game experience... i would like the game to be more interactive, it would be nice for instance if you clicked on a chair in your guild hall or local charr pub that you actually sit on the chair rather than sitting through the chair on the floor. It would be nice if they built a more diversifying system for character maing so no character would truly be the same, with sliders for skin colour for instance, and a "SIMS" like character maker.

as i said i would certainly like more depth i the game, and a more responsive atmosphere, so when they make a jump key and you jump over a fence you trip and lose 100hp or something and then the fence breaks, so a few workers from the village come and fix it, which means the pub doesnt get as much bussiness because the people are camping out fora few nights away from the pub, so the barkeeper starves... and chain reactions like that, that make you feel sorry that you have had a phycotic fit and made bloodstains on the wall, because a monster cast a hex on you.

Also as posted by 03tellis it would be nice if they developed a way in which over time you could advance your character into a very specific style of play, not in this way divedrsifying it but intensifying it, also they should make it possible to over time change your primary proffession meaning that you dont have to start again every time you want to try out a new class....

Last edited by ebil; Oct 24, 2007 at 10:18 PM // 22:18..
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Old Oct 24, 2007, 10:25 PM // 22:25   #520
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Pets / Pets as Mounts / Pet Armor
lol i like your ideas symbiote but in making them the game would end up as a symbiosis of Runescape and WoW it would ruin the game to pile all this stuff into it
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